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Toby Flenderson
research lab
280
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Posted - 2014.02.20 20:10:00 -
[1] - Quote
Definitely a no on the clip size. Think about the damage being done after leveling it up with DMs... 313*1.15*1.18 = 425 roughly for splash with only the first shot. All that needs to be done is hop around until the next shot can be fired and then it's over for just about any medium suit. This would be way too OP for the small amount of skill it takes to hit someone with splash damage and jump.
It would also be ridiculous for AV. I'm in favor of increasing weapon swap speed but nothing with damage or clip size. It's usable in the right circumstances, even as a logi. Something should be changed but if we've learned anything it's that multiple buffs/nerds simultaneously is a bad idea |
Toby Flenderson
research lab
281
|
Posted - 2014.02.21 20:17:00 -
[2] - Quote
Dexter307 wrote:Toby Flenderson wrote:Definitely a no on the clip size. Think about the damage being done after leveling it up with DMs... 313*1.15*1.18 = 425 roughly for splash with only the first shot. All that needs to be done is hop around until the next shot can be fired and then it's over for just about any medium suit. This would be way too OP for the small amount of skill it takes to hit someone with splash damage and jump.
It would also be ridiculous for AV. I'm in favor of increasing weapon swap speed but nothing with damage or clip size. It's usable in the right circumstances, even as a logi. Something should be changed but if we've learned anything it's that multiple buffs/nerds simultaneously is a bad idea That's assuming max proficiency, 2 dmg mods, proto cannon, AND hitting in the center of the explosion. Even with those stats any non explosive gun would kill faster Well that's what I have. Same with a corp mate who runs PLC with me. I already one shot people often enough. It's not hard to get them in the middle of the blast, or at least enough for e to kill someone. If someone shoots me first then it's hard to jump/turn/fire effectively before I'm killed but if I come up on someone then my first shot either kills them or it's just a few seconds of dodging/jumping to reload before finish them. It would take a much better player to beat me at that poin. This is without a sidearm which is why I ok with the sidearm. A second shot just greatly reduces the chance of the enemy being able to survive in either situation.
It would just be too easy to throw down way too much damage too easily/quickly. People camp high ground with hives enough without having a two round rocket launcher. I highly recommend people for the double buff to spend some more time with the weapon before convincing CCP to buff it this drastically. I don't want a weapon that can be used by anyone who can jumps being used in every city map as the great equalizer. |
Toby Flenderson
research lab
281
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Posted - 2014.02.21 20:20:00 -
[3] - Quote
TranquilBiscuit ofVaLoR wrote:Dexter307 wrote:Toby Flenderson wrote:Definitely a no on the clip size. Think about the damage being done after leveling it up with DMs... 313*1.15*1.18 = 425 roughly for splash with only the first shot. All that needs to be done is hop around until the next shot can be fired and then it's over for just about any medium suit. This would be way too OP for the small amount of skill it takes to hit someone with splash damage and jump.
It would also be ridiculous for AV. I'm in favor of increasing weapon swap speed but nothing with damage or clip size. It's usable in the right circumstances, even as a logi. Something should be changed but if we've learned anything it's that multiple buffs/nerds simultaneously is a bad idea That's assuming max proficiency, 2 dmg mods, proto cannon, AND hitting in the center of the explosion. Even with those stats any non explosive gun would kill faster EXACTLY. any other rifle would STILL out-dps it, and beat it at range. Use cover. People are using this weapon wrong if they're engaging rifles at range. And it doesn't need to out DPS something if it can kill them with splash in one shot. Most of my encounters end in one shot. Or I strategically use cover if I insist on hitting from range. Youd be surprised how many people just let it come at their face after you peek and shoot |
Toby Flenderson
research lab
281
|
Posted - 2014.02.21 23:21:00 -
[4] - Quote
TranquilBiscuit ofVaLoR wrote:Toby Flenderson wrote:TranquilBiscuit ofVaLoR wrote:Dexter307 wrote:Toby Flenderson wrote:Definitely a no on the clip size. Think about the damage being done after leveling it up with DMs... 313*1.15*1.18 = 425 roughly for splash with only the first shot. All that needs to be done is hop around until the next shot can be fired and then it's over for just about any medium suit. This would be way too OP for the small amount of skill it takes to hit someone with splash damage and jump.
It would also be ridiculous for AV. I'm in favor of increasing weapon swap speed but nothing with damage or clip size. It's usable in the right circumstances, even as a logi. Something should be changed but if we've learned anything it's that multiple buffs/nerds simultaneously is a bad idea That's assuming max proficiency, 2 dmg mods, proto cannon, AND hitting in the center of the explosion. Even with those stats any non explosive gun would kill faster EXACTLY. any other rifle would STILL out-dps it, and beat it at range. Use cover. People are using this weapon wrong if they're engaging rifles at range. And it doesn't need to out DPS something if it can kill them with splash in one shot. Most of my encounters end in one shot. Or I strategically use cover if I insist on hitting from range. Youd be surprised how many people just let it come at their face after you peek and shoot even with max proficiency, 2 complex damage mods, and a proto plasma cannon, 425 damage is not enough splash to kill most suits in one shot. my dragonfliy scout has more ehp than that.
It shouldn't be enough to kill MOST suits in one shot, but I seem to get a lot of OHKs. It hits shield first with an extra multiplier (thought I don't know what it is exactly). Regardless, this will finish off just about anyone if they're in a prior engagement and still some when they're not. I'd say that's good as it is. It shouldn't be able to kill just about any suit or even most in one hit. The fact that I still manage to do it is probably due to other players weakening the enemies. I try to use it strategically. I rarely try to stalk enemies with it. I think this is how it was intended to be used, otherwise they would've given it the suggested buffs.
I think people have this idea that they should be running head on against RRs or ARs and expect to be able to "outgun" them with a PLC. There's no reason a PLC should beat an AR in anything other than from cover or extremely close range. The problem is that the rifles are too versatile, even though I believe they should be to an extent. They are just wiping away people who try to use the PLC for a few games and give up because it's hard. Put the same amount of SP into them that the enemies put into their ARs and use it in situations that give you the advantage. This is really all that it takes to have a good PLC game. If you want something that can be used in AR territory, get an AR. |
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